Key Financial and Operating Data

Income Statement
(In Million US$)
< FY2017 FY2018 FY2019 1H 2019 1H 2020 >
Revenue 517.9 712.4 820.8 357.2 447.5
Gross Profit 151 170.1 168.1 75.7 98.5
Adjusted OPEX* (180.4) (237.4) (221.7) (108.4) (106.8)
Profit / (Loss) for the period (165.8) (97.9) (83.5) (47.7) (17.7)
Adjusted EBITDA* (13.8) (46.9) (29.4) (20.6) 3.2
*Adjusted items exclude share-based compensation, restructuring expense, merger and acquisition expense and impairment of goodwill and other assets
Revenue by Business Segment
(In Million US$)
< FY2017 FY2018 FY2019 1H 2019 1H 2020 >
Hardware - Peripherals 338.7 429.6 444.9 179.4 252.7
Hardware - Systems 137.0 185.9 269.1 124.3 130.0
Software & Services 10.6 49.6 77.0 35.7 64.0
Others^ 31.6 47.4 29.8 17.7 0.9
^Others primarily consists of new products and services which are in the development and/or marketing phase including Razer Phone, Razer Mask, Razer energy drinks and THX. Company exited mobile handset business in 2019. FY2019 was the last year with mobile handset impact.
Revenue by Regions
(In Million US$)
< FY2017 FY2018 FY2019 1H 2019 1H 2020 >
Americas 240.8 294.0 364.7 156.3 196.8
Europe, the Middle East and Africa 151.5 203.6 203.6 86.4 97.3
Asia Pacific excluding China 65.5 119.5 143.1 68.0 99.3
China 60.2 95.3 109.5 46.5 54.3
Key Financial Ratios
(as % of Revenue)
< FY2017 FY2018 FY2019^ 1H 2019 1H 2020 >
Gross Profit Margin 29.2% 23.9% 20.5% 21.2% 22.0%
Adjusted OPEX Ratio* 34.8% 33.3% 27.0% 30.3% 23.9%
Net Profit Margin (32.0%) (13.7%) (10.2%) (13.4%) (4.0%)
Adjusted EBITDA Ratio* (2.7%) (6.6%) (3.6%) (5.8%) 0.7%
*Adjusted items exclude share-based compensation, restructuring expense, merger and acquisition expense and impairment of goodwill and other assets
^Company exited mobile handset business in 2019. FY2019 was the last year with mobile handset impact.
Key Adjusted* OPEX Ratios
(as % of Revenue)
< FY2017 FY2018 FY2019^ 1H 2019^ 1H 2020^ >
Sales & Marketing Ratio 9.5% 10.9% 8.9% 9.9% 6.8%
Research & Development Ratio 6.3% 4.9% 2.6% 2.7% 2.3%
General & Admin. Ratio 5.1% 5.0% 4.5% 5.0% 4.3%
Personnel Expense Ratio 13.9% 12.5% 11.0% 12.8% 10.5%
*Adjusted items exclude share-based compensation, restructuring expense, merger and acquisition expense and impairment of goodwill and other assets
^Company exited mobile handset business in 2019. FY2019 was the last year with mobile handset impact.
Key Balance Sheet Items
(In Million US$)
< Dec 2017 Dec 2018 Dec 2019 Jun 2019 Jun 2020 >
Cash and bank balance 739.4 615.2 528.3 528.9 585.9
Debts (0.0) (0.0) (0.0) (0.0) (0.0)
Net Cash 739.4 615.2 528.3 528.9 585.9
Inventories 41.4 68.5 158.4 72.2 94.9
Trade Receivables 109.4 144.9 158.4 123.1 191.7
Trade Payables 150.4 269.6 301.3 (43.9) 420.3
Net Working Capital 0.4 (56.2) (68.1) (43.9) (133.7)
Cash Conversion Cycle
(Days)
< FY2017 FY2018 FY2019 1H 2019 1H 2020 >
Days Inventory Outstanding 34 37 40 45 44
Trade Receivables Turnover Days 69 67 69 68 71
Trade Payables Turnover Days 136 143 164 164 187
Cash Conversion Cycle (33) (39) (55) (51) (72)
Software and Services Operating data < FY2017 FY2018 FY2019 1H 2019 1H 2020 >
Software
Total User Accounts (Million Users)
43 60 80 70 100
Razer Gold
Total Payment Volume Growth, YoY
--- --- --- --- 125.9%
Razer Fintech
Total Payment Volume (In Million US$)
869 1,409 2,094 828 1,774

Choose Your Language